from PyQGLViewer import *
from PyQt4 import QtGui, QtCore
import OpenGL.GL as ogl
from points import Points, centerMinMax, reduceCMM
from edges import Edges
from triangles import Triangles
class VEFViewer(QGLViewer):
def __init__(self, parent = None):
super(VEFViewer, self).__init__(parent)
self.setStateFileName('.PyVEFViewer.xml')
def models(self):
for i in xrange(self.model_list.count()):
yield self.model_list.item(i)
def draw(self):
self.lights()
for mod in self.models():
mod.draw()
def drawWithNames(self):
for i,mod in enumerate(self.models()):
mod.drawWithNames(i)
def lights(self):
# GL_LIGHT0
ogl.glLightfv(ogl.GL_LIGHT0, ogl.GL_POSITION, (self.center.x, self.center.y, self.center.z, 1.0));
# GL_LIGHT1
camera_pos = self.camera().position();
camera_dir = self.camera().viewDirection();
light_pos1 = (camera_pos.x, camera_pos.y, camera_pos.z, 1.0);
light_spot_dir1 = (camera_dir.x, camera_dir.y, camera_dir.z);
ogl.glLightfv(ogl.GL_LIGHT1, ogl.GL_POSITION, light_pos1);
def modelsContextMenu(self, position):
item = self.model_list.itemAt(position)
if item:
item.contextMenu(self.model_list.mapToGlobal(position))
self.updateGL()
def modelDoubleClicked(self, item):
item.toggleVisible()
self.updateGL()
def init(self):
# ogl.glMaterialf(ogl.GL_FRONT_AND_BACK, ogl.GL_SHININESS, 50.0)
# specular_color = [ 0.8, 0.8, 0.8, 1.0 ]
# ogl.glMaterialfv(ogl.GL_FRONT_AND_BACK, ogl.GL_SPECULAR, specular_color)
# self.restoreStateFromFile()
# self.help()
ogl.glShadeModel(ogl.GL_SMOOTH);
ogl.glEnable(ogl.GL_COLOR_MATERIAL);
ogl.glEnable(ogl.GL_NORMALIZE);
ogl.glEnable(ogl.GL_LINE_SMOOTH);
ogl.glEnable(ogl.GL_POINT_SMOOTH);
ogl.glLightModeli(ogl.GL_LIGHT_MODEL_TWO_SIDE, ogl.GL_TRUE);
ogl.glPointSize(2.0);
ogl.glEnable(ogl.GL_CULL_FACE);
#def helpString(self):
# return helpstr
def read_points(self, points):
for pts in points:
self.model_list.addItem(Points(pts, self.model_list))
def read_edges(self, edges):
for edg in edges:
self.model_list.addItem(Edges(edg, self.model_list))
def read_triangles(self, triangles):
for tri in triangles:
self.model_list.addItem(Triangles(tri, self.model_list))
def set_list(self, model_list):
self.model_list = model_list
self.model_list.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
self.model_list.customContextMenuRequested.connect(self.modelsContextMenu)
self.model_list.itemDoubleClicked.connect(self.modelDoubleClicked)
def normalize_view(self):
self.scene_parameters()
self.setSceneBoundingBox(Vec(self.min.x, self.min.y, self.min.z), \
Vec(self.max.x, self.max.y, self.max.z))
self.setSceneCenter(Vec(self.center.x, self.center.y, self.center.z))
self.camera().showEntireScene()
def scene_parameters(self):
self.center, self.min, self.max = reduceCMM((mod.center, mod.min, mod.max) for mod in self.models())