Resurrected vineyard code:
* Switched StaticPersistence + (serializable) Filtration to Boost.MultiIndex
* Updated DynamicPersistenceTrails to work with the new MultiIndex way
* Created LSVineyard class, and fixed the grid examples
#ifndef __NUMBER_TRAITS_H__
#define __NUMBER_TRAITS_H__
template<class NumberType_>
class number_traits
{
public:
typedef NumberType_ NumberType;
static NumberType& normalize(NumberType& n) { return n; }
};
#endif