/*
* Copyright (c) 2007 John Weaver
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if !defined(_MATRIX_H_)
#define _MATRIX_H_
template <class T>
class Matrix {
public:
Matrix();
Matrix(int rows, int columns);
Matrix(const Matrix<T> &other);
Matrix<T> & operator= (const Matrix<T> &other);
~Matrix();
// all operations except product modify the matrix in-place.
void resize(int rows, int columns);
void identity(void);
void clear(void);
T& operator () (int x, int y);
T trace(void);
Matrix<T>& transpose(void);
Matrix<T> product(Matrix<T> &other);
int minsize(void) {
return ((m_rows < m_columns) ? m_rows : m_columns);
}
int columns(void) {
return m_columns;
}
int rows(void) {
return m_rows;
}
private:
T **m_matrix;
int m_rows;
int m_columns;
};
#include "matrix.hpp"
#endif /* !defined(_MATRIX_H_) */