Created pl-vineyard.cpp to compute vineyards given a complex and a sequence of values at each vertex
// Wrap includes into namespaces to avoid nameclashes
#include "../../examples/alphashapes/alphashapes3d.h"
#include <boost/python.hpp>
#include <boost/python/stl_iterator.hpp>
namespace bp = boost::python;
#include "simplex.h" // defines SimplexVD, Vertex, and Data
namespace dp = dionysus::python;
void fill_alpha3D_complex(bp::object points, bp::list complex)
{
typedef std::map<AlphaSimplex3D::Vertex, unsigned> ASPointMap;
Delaunay3D Dt;
ASPointMap point_map;
unsigned i = 0;
for (bp::stl_input_iterator<bp::list> pt = points; pt != bp::stl_input_iterator<bp::list>(); ++pt)
{
double x = bp::extract<double>((*pt)[0]);
double y = bp::extract<double>((*pt)[1]);
double z = bp::extract<double>((*pt)[2]);
point_map[Dt.insert(Point(x,y,z))] = i++;
}
AlphaSimplex3D::SimplexSet simplices;
fill_simplex_set(Dt, simplices);
for (AlphaSimplex3D::SimplexSet::const_iterator cur = simplices.begin(); cur != simplices.end(); ++cur)
{
dp::SimplexVD s;
for (AlphaSimplex3D::VertexContainer::const_iterator vcur = cur->vertices().begin();
vcur != cur->vertices().end(); ++vcur)
s.add(point_map[*vcur]);
complex.append(s);
complex[-1].attr("data") = cur->value();
complex[-1].attr("attached") = cur->attached();
}
}
void export_alphashapes3d()
{
bp::def("fill_alpha3D_complex", &fill_alpha3D_complex);
}