Replaced list with multi_index representation in EventQueue making it more efficient
#include "geometry/euclidean.h"
#include <vector>
#include <iostream>
#include <cmath>
typedef Kernel<double> K;
typedef K::Point Point;
typedef K::Sphere Sphere;
typedef K::PointContainer PointContainer;
typedef K::MatrixType MatrixType;
int main()
{
K k(3);
std::vector<Point> points(6, k.origin());
points[0][0] = 0; points[0][1] = 0; points[0][2] = 0;
points[1][0] = 0; points[1][1] = 2; points[1][2] = 0;
points[2][0] = 0; points[2][1] = 0; points[2][2] = 5;
points[3][0] = 1; points[3][1] = 1; points[3][2] = 1;
points[4][0] = 0; points[4][1] = 1; points[4][2] = 0;
points[5][0] = 1; points[5][1] = 0; points[5][2] = 0;
// Edges
{
PointContainer vertices(2);
vertices[0] = &points[0]; vertices[1] = &points[2];
std::cout << "{0, 2}:" << std::endl;
Sphere s = k.circumsphere(vertices);
std::cout << "Circumsphere: " << s.center() << " " << s.squared_radius() << std::endl;
std::cout << "Side of: " << k.side_of_circumsphere(vertices, *vertices[1]) << std::endl;
std::cout << std::endl;
vertices[0] = &points[0]; vertices[1] = &points[3];
std::cout << "{0, 3}:" << std::endl;
s = k.circumsphere(vertices);
std::cout << "Circumsphere: " << s.center() << " " << s.squared_radius() << std::endl;
std::cout << "Side of: " << k.side_of_circumsphere(vertices, *vertices[1]) << std::endl;
std::cout << std::endl;
}
// Triangles
{
PointContainer vertices(3);
vertices[0] = &points[0]; vertices[1] = &points[3]; vertices[2] = &points[1];
std::cout << "{0, 3, 1}:" << std::endl;;
Sphere s = k.circumsphere(vertices);
std::cout << "Circumsphere: " << s.center() << " " << s.squared_radius() << std::endl;
std::cout << "Side of: " << k.side_of_circumsphere(vertices, *vertices[1]) << std::endl;
std::cout << std::endl;
vertices[0] = &points[0]; vertices[1] = &points[4]; vertices[2] = &points[5];
std::cout << "{0, 4, 5}:" << std::endl;
s = k.circumsphere(vertices);
std::cout << "Circumsphere: " << s.center() << " " << s.squared_radius() << std::endl;
std::cout << "Side of: " << k.side_of_circumsphere(vertices, *vertices[1]) << std::endl;
std::cout << std::endl;
}
// Tetrahedron
{
PointContainer vertices(4);
vertices[0] = &points[3]; vertices[1] = &points[1]; vertices[2] = &points[2]; vertices[3] = &points[0];
std::cout << "{3, 1, 2, 0}:" << std::endl;
Sphere s = k.circumsphere(vertices);
std::cout << "Circumsphere: " << s.center() << " " << s.squared_radius() << std::endl;
std::cout << "Side of: " << k.side_of_circumsphere(vertices, *vertices[1]) << std::endl;
std::cout << s.center().squared_distance(points[0]) << std::endl;
std::cout << std::endl;
}
{
PointContainer vertices(3);
vertices[0] = &points[3]; vertices[1] = &points[1]; vertices[2] = &points[2];
std::cout << "{3, 1, 2}:" << std::endl;
Sphere s = k.circumsphere(vertices);
std::cout << "Circumsphere: " << s.center() << " " << s.squared_radius() << std::endl;
std::cout << "Side of: " << k.side_of_circumsphere(vertices, points[0]) << std::endl;
std::cout << "Distance: " << points[0].squared_distance(s.center()) << std::endl;
std::cout << s.center().squared_distance(points[0]) << std::endl;
std::cout << std::endl;
}
}