Small logging additions + maintain_lazy = false + eventqueue
- Filtration::transpose( ..., maintain_lazy = false )
- EventQueue inserts a new event after all the ones equal to it, not before
/**
* Author: Dmitriy Morozov
* Department of Computer Science, Duke University, 2006
*/
#ifndef __ALPHASHAPES3D_H__
#define __ALPHASHAPES3D_H__
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_3.h>
#include <topology/simplex.h>
#include <utilities/types.h>
#include <vector>
#include <set>
#include <iostream>
struct K: CGAL::Exact_predicates_exact_constructions_kernel {};
typedef CGAL::Delaunay_triangulation_3<K> Delaunay;
typedef Delaunay::Point Point;
typedef Delaunay::Vertex Vertex;
typedef Delaunay::Vertex_handle Vertex_handle;
typedef Delaunay::Edge Edge;
typedef Delaunay::Facet Facet;
typedef Delaunay::Cell Cell;
typedef Delaunay::Cell_handle Cell_handle;
typedef K::FT RealValue;
typedef Delaunay::Finite_vertices_iterator Vertex_iterator;
typedef Delaunay::Finite_edges_iterator Edge_iterator;
typedef Delaunay::Finite_facets_iterator Facet_iterator;
typedef Delaunay::Finite_cells_iterator Cell_iterator;
typedef Delaunay::Facet_circulator Facet_circulator;
class AlphaSimplex3D: public SimplexWithVertices<Vertex_handle>
{
public:
typedef std::set<AlphaSimplex3D> SimplexSet;
typedef SimplexWithVertices<Vertex_handle> Parent;
typedef Parent::VertexContainer VertexSet;
typedef std::list<AlphaSimplex3D> Cycle;
public:
AlphaSimplex3D() {}
AlphaSimplex3D(const Parent& p):
Parent(p) {}
AlphaSimplex3D(const AlphaSimplex3D& s):
Parent(s) { attached_ = s.attached_; alpha_ = s.alpha_; }
AlphaSimplex3D(const ::Vertex& v);
AlphaSimplex3D(const Edge& e);
AlphaSimplex3D(const Edge& e, const SimplexSet& simplices, Facet_circulator facet_bg);
AlphaSimplex3D(const Facet& f);
AlphaSimplex3D(const Facet& f, const SimplexSet& simplices);
AlphaSimplex3D(const Cell& c);
RealType value() const { return CGAL::to_double(alpha_); }
RealValue alpha() const { return alpha_; }
bool attached() const { return attached_; }
Cycle boundary() const;
// Ordering
struct AlphaOrder
{ bool operator()(const AlphaSimplex3D& first, const AlphaSimplex3D& second) const; };
std::ostream& operator<<(std::ostream& out) const;
private:
RealValue alpha_;
bool attached_;
};
typedef std::vector<AlphaSimplex3D> AlphaSimplex3DVector;
void fill_alpha_order(const Delaunay& Dt,
AlphaSimplex3DVector& alpha_order);
std::ostream& operator<<(std::ostream& out, const AlphaSimplex3D& s) { return s.operator<<(out); }
#include "alphashapes3d.hpp"
#endif // __ALPHASHAPES3D_H__