Resurrected vineyard code:
* Switched StaticPersistence + (serializable) Filtration to Boost.MultiIndex
* Updated DynamicPersistenceTrails to work with the new MultiIndex way
* Created LSVineyard class, and fixed the grid examples
[kinetic]
category=kinetic
[functionality]
category=functionality
[installation]
category=installation
[efficiency]
category=efficiency