Resurrected vineyard code:
* Switched StaticPersistence + (serializable) Filtration to Boost.MultiIndex
* Updated DynamicPersistenceTrails to work with the new MultiIndex way
* Created LSVineyard class, and fixed the grid examples
add_subdirectory (alphashapes)
#add_subdirectory (ar-vineyard)
add_subdirectory (cech-complex)
add_subdirectory (consistency)
add_subdirectory (cohomology)
add_subdirectory (fitness)
add_subdirectory (grid)
add_subdirectory (triangle)
add_subdirectory (poincare)
add_subdirectory (rips)