Resurrected vineyard code:
* Switched StaticPersistence + (serializable) Filtration to Boost.MultiIndex
* Updated DynamicPersistenceTrails to work with the new MultiIndex way
* Created LSVineyard class, and fixed the grid examples
set (targets
avida-distance
avida-rips-distance
#avida-landscape
)
foreach (t ${targets})
add_executable (${t} ${t}.cpp)
target_link_libraries (${t} ${libraries} ${Boost_PROGRAM_OPTIONS_LIBRARY})
endforeach (t ${targets})