Resurrected vineyard code:
* Switched StaticPersistence + (serializable) Filtration to Boost.MultiIndex
* Updated DynamicPersistenceTrails to work with the new MultiIndex way
* Created LSVineyard class, and fixed the grid examples
set (targets
test-grid2D
test-grid2D-vineyard
combustion-vineyard)
if (use_dsrpdb)
set (targets ${targets}
pdbdistance-vineyard)
endif (use_dsrpdb)
if (CGAL_FOUND)
# add_definitions (${CGAL_CXX_FLAGS_INIT})
add_definitions (-frounding-math)
include_directories (${CGAL_INCLUDE_DIRS})
foreach (t ${targets})
add_executable (${t} ${t}.cpp)
target_link_libraries (${t} ${libraries} ${CGAL_LIBRARY} ${dsrpdb_LIBRARY})
endforeach (t ${targets})
endif (CGAL_FOUND)