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// Heap Plus implementation 1.01alpha
// ChangeLog:
// 2009.09.26 - Updated __down_heap, added _updatepos (Yanbin Lu)
// 2009.08.10 - Added update_heap_pos functions so that we can adjust
// heap values outside of update_heap functions -- e.g., if
// we have external pointers into the heap entries -- then
// call update_heap on the position only, regardless of the value.
// (Danny Tarlow: dtarlow@cs.toronto.edu)
// 2006.12.18 - Initially created (lihw)
#ifndef HEAPPLUS_H_
#define HEAPPLUS_H_
#include <iterator>
namespace std {
template<typename _RandomAccessIterator, typename _Distance, typename _Tp,
typename _Compare, typename _Updatepos>
void
__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __topIndex, _Tp __value, _Compare __comp, _Updatepos __updatepos)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex
&& __comp(*(__first + __parent), __value))
{
*(__first + __holeIndex) = *(__first + __parent);
__updatepos(*(__first + __holeIndex), __holeIndex); /* yanbin */
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __value;
__updatepos(*(__first + __holeIndex), __holeIndex); /* yanbin */
}
template<typename _RandomAccessIterator, typename _Compare, typename _Updatepos>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp, _Updatepos __updatepos)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap_pred(__first, __last - 1, __comp);
std::__push_heap(__first, _DistanceType((__last - __first) - 1),
_DistanceType(0), _ValueType(*(__last - 1)), __comp, __updatepos);
}
template<typename _RandomAccessIterator, typename _Distance,
typename _Tp, typename _Compare, typename _Updatepos>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value, _Compare __comp, _Updatepos __updatepos)
{
const _Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len)
{
if (__comp(*(__first + __secondChild),
*(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__updatepos(*(__first + __holeIndex), __holeIndex); /* yanbin */
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len)
{
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__updatepos(*(__first + __holeIndex), __holeIndex); /* yanbin */
__holeIndex = __secondChild - 1;
}
std::__push_heap(__first, __holeIndex, __topIndex, __value, __comp, __updatepos);
}
template<typename _RandomAccessIterator, typename _Tp, typename _Compare, typename _Updatepos>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Compare __comp, _Updatepos __updatepos)
{
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_Distance;
*__result = *__first;
std::__adjust_heap(__first, _Distance(0), _Distance(__last - __first),
__value, __comp, __updatepos);
}
template<typename _RandomAccessIterator, typename _Compare, typename _Updatepos>
inline void
pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp, _Updatepos __updatepos)
{
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
__glibcxx_requires_heap_pred(__first, __last, __comp);
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
std::__pop_heap(__first, __last - 1, __last - 1,
_ValueType(*(__last - 1)), __comp, __updatepos);
}
template<typename _RandomAccessIterator, typename _Compare, typename _Updatepos>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp, _Updatepos __updatepos)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type
_ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type
_DistanceType;
// concept requirements
__glibcxx_function_requires(_Mutable_RandomAccessIteratorConcept<
_RandomAccessIterator>)
__glibcxx_requires_valid_range(__first, __last);
if (__last - __first < 2)
{
for (_DistanceType __len = 0; __len < __last - __first; __len ++)
{
__updatepos(*(__first + __len), __len); /* yanbin */
}
return;
}
const _DistanceType __len = __last - __first;
_DistanceType __parent = (__len - 2) / 2;
while (true)
{
std::__adjust_heap(__first, __parent, __len,
_ValueType(*(__first + __parent)), __comp, __updatepos);
if (__parent == 0)
{
for (_DistanceType __len = 0; __len < __last - __first; __len ++)
{
__updatepos(*(__first + __len), __len); /* yanbin */
}
return;
}
__parent--;
}
}
template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare, typename _Updatepos>
inline void
__up_heap(_RandomAccessIterator __first, _RandomAccessIterator __end, _RandomAccessIterator __pos,
_Distance, _Tp __value, _Compare __comp, _Updatepos __updatepos)
{
_Distance __parent = (__pos - __first - 1) / 2;
_Distance __index = __pos - __first;
while (__index > 0 && __comp(*(__first + __parent), __value)) {
*(__first + __index) = *(__first + __parent);
__updatepos(*(__first + __index), __index); /* yanbin */
__index = __parent;
__parent = (__parent - 1) / 2;
}
if (__pos != (__first + __index)) {
*(__first + __index) = __value;
__updatepos(*(__first + __index), __index); /* yanbin */
}
}
template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare, typename _Updatepos>
inline void
__down_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __pos,
_Distance, _Tp __value, _Compare __comp, _Updatepos __updatepos)
{
_Distance __len = __last - __first;
_Distance __index = __pos - __first;
_Distance __left = __index * 2 + 1;
_Distance __right = __index * 2 + 2;
_Distance __largest;
while (__index < __len)
{
if (__right < __len)
{
if (__comp(*(__first + __left), *(__first + __right)))
{
__largest = __right;
}
else
{
__largest = __left;
}
}
else if (__left < __len)
{
__largest = __left;
}
else
{
__largest = __index;
}
if (__largest < __len && __comp(__value, *(__first + __largest)))
{
*(__first + __index) = *(__first + __largest);
__updatepos(*(__first + __index), __index); /* yanbin */
__index = __largest;
__left = __index * 2 + 1;
__right = __index * 2 + 2;
} else
break;
}
if (__pos != (__first + __index)) {
*(__first + __index) = __value;
__updatepos(*(__first + __index), __index); /* yanbin */
}
}
template<typename _RandomAccessIterator, typename _Distance, typename _Tp,
typename _Compare, typename _Updatepos>
inline void
__update_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __pos, _Distance, _Tp __value, _Compare __comp, _Updatepos __updatepos)
{
*(__pos) = __value;
_Distance __index = (__pos - __first);
_Distance __parent = (__index - 1) / 2;
if (__index > 0 && __comp(*(__first + __parent), __value))
__up_heap(__first, __last, __pos, _Distance(), __value, __comp, __updatepos);
else
__down_heap(__first, __last, __pos, _Distance(), __value, __comp, __updatepos);
}
template<typename _RandomAccessIterator, typename _Distance, typename _Compare, typename _Updatepos>
inline void
__update_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __pos, _Distance, _Compare __comp, _Updatepos __updatepos)
{
_Distance __index = (__pos - __first);
_Distance __parent = (__index - 1) / 2;
if (__index > 0 && __comp(*(__first + __parent), *(__pos)))
__up_heap(__first, __last, __pos, _Distance(), *(__pos), __comp, __updatepos);
else
__down_heap(__first, __last, __pos, _Distance(), *(__pos), __comp, __updatepos);
}
template<typename _RandomAccessIterator, typename _Tp, typename _Updatepos>
inline void
update_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __pos, _Tp __value, _Updatepos __updatepos)
{
typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;
__update_heap(__first, __last, __pos, _DistanceType(), __value, less<_ValueType>(), __updatepos);
}
template<typename _RandomAccessIterator, typename _Tp, typename _Compare, typename _Updatepos>
inline void
update_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __pos, _Tp __value, _Compare __comp, _Updatepos __updatepos)
{
__update_heap(__first, __last, __pos, __value, __comp, __updatepos);
}
template<typename _RandomAccessIterator, typename _Updatepos>
inline void
update_heap_pos(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __pos, _Updatepos __updatepos) {
typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;
__update_heap(__first, __last, __pos, _DistanceType(), less<_ValueType>(), __updatepos);
}
template<typename _RandomAccessIterator, typename _Compare, typename _Updatepos>
inline void
update_heap_pos(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __pos, _Compare __comp, _Updatepos __updatepos) {
typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;
__update_heap(__first, __last, __pos, _DistanceType(), __comp, __updatepos);
}
}; // namespace std
#endif // !HEAPPLUS_H_